We're aware that some realms are currently unavailable and/or slow when retrieving a character list, and we're in the process of investigating and resolving the issue.Wow Gold We'll provide further updates as they become available.
Update 4:56pm PDT: Our Engineers are in the process of restarting the affected realms and are continuing to investigate the issue.
Update 5:52pm PDT: The investigation process is continuing. No additional information available at this time.
Update 5:58pm PDT: We're now www.euwowgold.com attempting to bring the affected realms back up.
Update 6:15pm PDT: Affected realms should be back online. Thank you for your patience.
2014年8月18日星期一
2014年8月14日星期四
were probably fairly obvious to everyone
I had originally written here how World of Warcraft is a really big game, and while we know there are a lot of different types of activities outside of max-level content that people euwowgold enjoy, we're not always going to be able to focus on each of them all of time. But it wasn't written particularly well and I feel like my points were probably fairly obvious to everyone. :)
Anyway, in short: we will be address some low-level PvP balance in Warlords.
First off it's worth noting the item squish. While individual brackets might not see a huge change, certainly the power curve between levels will be a smoother one. It'll have a bigger impact on world PvP as it'll be more like it was in vanilla, and relative power between characters won't see these dramatic swings. Back in the day even if you were 10, 20 or even 30 levels lower than someone else, you still had some shot at getting away, if not actually killing them. Of course as people start gearing up again that disparity will grow in the outdoor world, but it should be fun to get back to a smoother character power curve, and it'll at least always hold true for sub level-100 gank attempts.
We recognize that low-level wow gold PvP balance just hasn't gotten the attention it needs, and that's largely due to us having to focus our attention on content that the majority of players focus their attention (e.g. max level). In Warlords we're going to be doing a bit of ability shuffling (read: deleting) which is going to result in the need to smooth out the ability-acquisition pacing (when you get a new ability and at what level), and we'll also be taking a pass on low-level balance at the same time. It's difficult because of the spread of people across all levels and ensuring every ability of every spec at any one particular level vs. another buy wow gold character/level/spec of another level have parity. Low level brackets just inherently bring a measure of un-balance with them due to the possible level difference, which is necessary to ensure they can fill up with enough players. Our goal is primarily to smooth out the outlying abilities - and this is hand-in-hand with the item squish - to ensure the base damage of all the abilities before scaling is appropriate. There are just some obvious tuning problems right now that we'll take care of, and then as much finer tuning as we can manage. We'll be looking for feedback during beta.
Anyway, in short: we will be address some low-level PvP balance in Warlords.
First off it's worth noting the item squish. While individual brackets might not see a huge change, certainly the power curve between levels will be a smoother one. It'll have a bigger impact on world PvP as it'll be more like it was in vanilla, and relative power between characters won't see these dramatic swings. Back in the day even if you were 10, 20 or even 30 levels lower than someone else, you still had some shot at getting away, if not actually killing them. Of course as people start gearing up again that disparity will grow in the outdoor world, but it should be fun to get back to a smoother character power curve, and it'll at least always hold true for sub level-100 gank attempts.
We recognize that low-level wow gold PvP balance just hasn't gotten the attention it needs, and that's largely due to us having to focus our attention on content that the majority of players focus their attention (e.g. max level). In Warlords we're going to be doing a bit of ability shuffling (read: deleting) which is going to result in the need to smooth out the ability-acquisition pacing (when you get a new ability and at what level), and we'll also be taking a pass on low-level balance at the same time. It's difficult because of the spread of people across all levels and ensuring every ability of every spec at any one particular level vs. another buy wow gold character/level/spec of another level have parity. Low level brackets just inherently bring a measure of un-balance with them due to the possible level difference, which is necessary to ensure they can fill up with enough players. Our goal is primarily to smooth out the outlying abilities - and this is hand-in-hand with the item squish - to ensure the base damage of all the abilities before scaling is appropriate. There are just some obvious tuning problems right now that we'll take care of, and then as much finer tuning as we can manage. We'll be looking for feedback during beta.
2014年8月12日星期二
MPAPBT: Zonya the Sadist
She's vicious and hates to lose, but she's who you're after this week!
As I said in the blog, Zonya European WoW Gold the Sadist can be found in Stonetalon Mountains along the Webwinder Path. She’s off to the side of the road not far from Krom’gar Fortress, south from Windshear Hold. Befitting her demeanor, she has an intimidating team consisting of Constrictor, a Beast; Odoron, a Critter; and Acidous, also a Beast. In order to make sure you continue to understand pet family strengths and weaknesses, your team will consist of a level-6 Humanoid, a level-6 Elemental, and a level-7 buy wow gold Critter in that order.
Hopefully I don’t need to remind you about the rarity of your team. Also, it’s advised that if you happen to win, just run—run like the wind!
As I said in the blog, Zonya European WoW Gold the Sadist can be found in Stonetalon Mountains along the Webwinder Path. She’s off to the side of the road not far from Krom’gar Fortress, south from Windshear Hold. Befitting her demeanor, she has an intimidating team consisting of Constrictor, a Beast; Odoron, a Critter; and Acidous, also a Beast. In order to make sure you continue to understand pet family strengths and weaknesses, your team will consist of a level-6 Humanoid, a level-6 Elemental, and a level-7 buy wow gold Critter in that order.
Hopefully I don’t need to remind you about the rarity of your team. Also, it’s advised that if you happen to win, just run—run like the wind!
2014年8月10日星期日
info patch rouge about Combat Changes
Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation Wow Gold (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some.
Also worth noting here is the removal of Ambidexterity. This was done to reduce the amount of damage coming from auto attacks for Combat Rogues. We’ve increased the damage of their active abilities to compensate and make them more rewarding.
Finally, we changed Main Gauche to accentuate the importance of the off-hand weapon for Combat.
Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.
Ambidexterity has been removed.
Main Gauche now deals off-hand weapon damage. Its damage has been increased to compensate.
Also worth noting here is the removal of Ambidexterity. This was done to reduce the amount of damage coming from auto attacks for Combat Rogues. We’ve increased the damage of their active abilities to compensate and make them more rewarding.
Finally, we changed Main Gauche to accentuate the importance of the off-hand weapon for Combat.
Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.
Ambidexterity has been removed.
Main Gauche now deals off-hand weapon damage. Its damage has been increased to compensate.
2014年8月5日星期二
Battle without honor or humanity

2014年8月1日星期五
Know Your Lore: Shadowmoon Valley and the Dark Star

Warning - there will be spoilers for Warlords of Draenor in this post. Specifically for the Shadowmoon Valley zone.
One of the most fascinating things for me about the unfolding lore in this first zone is the new vision of the draenei it provides us. Far from the ragtag band of embittered survivors clinging on to a crashed dimension ship, the draenei of Warlords are a proud society of expatriated beings who are caught between conflicting impulses. Do they fight to hold on to the world they were forced to leave and its ancient ways, or do they adopt new ones to become more fully part of the world they find themselves on? And how many times have they had to make this choice?
As you quest through the zone, you come to discover that Shadowmoon Valley wasn't chosen as a draenei holy spot through random chance - the interaction between the draenei and the orcs in this area presages developments in other parts of the world. Just as the draenei have had to choose how they will adapt to a new world, the orcs of the Shadowmoon Clan were forced to contend with a power they did not understand. Each exists in a kind of opposition to the other, and the choices of one affect how the other develops.
2013年5月1日星期三
The promotional items mouse pads
Promotional products a lot,if you select a mouse pad, gift sets them apart from some of it more than the other standards such as promotional pens,mugs,or t shirt has many benefits.
Same as promotional items mouse mats and pens,why mouse pad than the promotional effect good?The problem with pens is that they are easy to lose,misplace or disregard as valuable,usable objects.Let's face it- pens are pretty easy come, easy go items.A mouse mat is a different story.People need mouse mats to help them function better and more comfortably at their computer.Mouse mats are more likely to become a fixed feature of someone's workspace and not be "walked away" with as pens often are.
When looking at the differences between using tee-shirts and mouse mats as your promotional item of choice, the mouse mat also comes out on top.Granted,tee-shirts provide a lot of advertising space- a front and a back side,but how often does a customer wear that shirt? Once, maybe twice a month? How often does a potential buyer see his/her mouse mat? Ten to twenty times per day?That really offers very little comparison between the two when wanting more marketing potential for your money.
How about comparing the promotional mouse mat and the mug/coffee cup?Once again, the mug has long been a standard give-away used by companies.They, like the computer mouse mat, have the ability to be lettered with the company logo or motto fairly easily.The mug,however,can display only a portion of the message at one time.It must be picked up and physically moved to read the contents entirely.The mouse mat message can be captured with a single glance. That is a much more effective advertising advantage in our ever-increasing fast paced world.Mugs are also breakable and some do not stand up to constant microwave use. The mouse mat has the potential to outlast them by a long shot since they are made of durable,cleanable materials which can stand the test of time.
Computer mouse pads are very common in our lives, it plays an irreplaceable role, so use it as a promotional item is a very successful business strategies.
Same as promotional items mouse mats and pens,why mouse pad than the promotional effect good?The problem with pens is that they are easy to lose,misplace or disregard as valuable,usable objects.Let's face it- pens are pretty easy come, easy go items.A mouse mat is a different story.People need mouse mats to help them function better and more comfortably at their computer.Mouse mats are more likely to become a fixed feature of someone's workspace and not be "walked away" with as pens often are.
When looking at the differences between using tee-shirts and mouse mats as your promotional item of choice, the mouse mat also comes out on top.Granted,tee-shirts provide a lot of advertising space- a front and a back side,but how often does a customer wear that shirt? Once, maybe twice a month? How often does a potential buyer see his/her mouse mat? Ten to twenty times per day?That really offers very little comparison between the two when wanting more marketing potential for your money.
How about comparing the promotional mouse mat and the mug/coffee cup?Once again, the mug has long been a standard give-away used by companies.They, like the computer mouse mat, have the ability to be lettered with the company logo or motto fairly easily.The mug,however,can display only a portion of the message at one time.It must be picked up and physically moved to read the contents entirely.The mouse mat message can be captured with a single glance. That is a much more effective advertising advantage in our ever-increasing fast paced world.Mugs are also breakable and some do not stand up to constant microwave use. The mouse mat has the potential to outlast them by a long shot since they are made of durable,cleanable materials which can stand the test of time.
Computer mouse pads are very common in our lives, it plays an irreplaceable role, so use it as a promotional item is a very successful business strategies.

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