We understand that players are concerned about CRZ potentially impacting the sense of community. Cross-realm zones were intended to make lower level zones feel less empty, but may also impact other more populated zones. With more populated areas, we’re aware of concerns over increased competition for resource nodes as well as quest and rare mob spawns. This is something that we’re in the process of evaluating. wow gold We’ve already taken some steps to address it by increasing the spawn rates of most rare spawns. If a zone becomes too populated, we’re capable of adjusting how many realms are able to connect to it. Just keep in mind that we do choose spawn times of creatures and profession nodes with a certain zone population in mind -- CRZ affords us the ability to better maintain those populations.
Please note that Pandaria zones will not have CRZ enabled when Mists of Pandaria is released, but players can group up cross-realm in Pandaria with Real ID or BattleTag friends. The Wandering Isle, the pandaren starting area, will also not have CRZ enabled at launch, though we’ll have multiple instances of this zone running as needed for each realm, in an attempt to prevent overcrowding.
2014年8月31日星期日
2014年8月27日星期三
they are just looking for a tax write-off and public karma
I'm actually really happy that our business practices are nowhere near as cynical as you portray, though it literally makes me sick to my stomach to even read this. If you want to know some background (so you don't have to make it up yourself), the Cinder wow gold farming Kitten was already being set up as a charity pet prior to the hurricane. Once Sandy hit we recognized that we needed to change our plans. But, by that time, it became difficult to do much to change the timetable for getting this pet in the game and on sale. Anyway, with that context, to your points:
1) Already have something available? Like, we should have backup "disaster" pets in the game just waiting to be sold when the next disaster strikes. Tell me how that would be any more difficult for you to spin in some cynical way.
2) I already explained why we announced it. While the pet isn't available yet and the Blizzard Store isn't prepared to take the transactions, we need people to know we're doing this. If an adorable little pet is going to encourage a greater number of donations, I don't see the value in presumptively tearing down Blizzard for cynical PR, nor do I see the value in some of the other posts in this thread belittling people for needing to get something in return for a donation.
It's a situation that's mutually beneficial for Blizzard, our customers, the Red Cross, and those who need disaster relief. If all you want to do is find a way to spin this into some cynical ploy on anyone's behalf, I seriously want you to leave this thread and not come back.
1) Already have something available? Like, we should have backup "disaster" pets in the game just waiting to be sold when the next disaster strikes. Tell me how that would be any more difficult for you to spin in some cynical way.
2) I already explained why we announced it. While the pet isn't available yet and the Blizzard Store isn't prepared to take the transactions, we need people to know we're doing this. If an adorable little pet is going to encourage a greater number of donations, I don't see the value in presumptively tearing down Blizzard for cynical PR, nor do I see the value in some of the other posts in this thread belittling people for needing to get something in return for a donation.
It's a situation that's mutually beneficial for Blizzard, our customers, the Red Cross, and those who need disaster relief. If all you want to do is find a way to spin this into some cynical ploy on anyone's behalf, I seriously want you to leave this thread and not come back.
2014年8月24日星期日
This is the biggest gear disparity EVER in PvP
Changing the PvP Honor gear from 483 to 476 next season is a HUGE mistake. You are making it impossible to enter PvP Arena/RBG on a near level playing field when people with full 2/2 best wow gold Malevolent are starting the season with 491 gear and 498 T2 weapons.
This is the biggest gear disparity EVER in PvP. Usually Honor Gear > Last season PvP gear so players can have a fresh start and compete on semi-even playing field.
You guys are making a huge mistake and you have time to fix it. Please listen to you community and don't go through with these changes.
Not to worry, there's already stuff www.euwowgold.com in the works, and the item level change on that gear is just a smaller part of the larger picture.
We'll be posting a blog that explains the upcoming changes later this week.
This is the biggest gear disparity EVER in PvP. Usually Honor Gear > Last season PvP gear so players can have a fresh start and compete on semi-even playing field.
You guys are making a huge mistake and you have time to fix it. Please listen to you community and don't go through with these changes.
Not to worry, there's already stuff www.euwowgold.com in the works, and the item level change on that gear is just a smaller part of the larger picture.
We'll be posting a blog that explains the upcoming changes later this week.
2014年8月20日星期三
when we get to that point
I said this 5 days ago, before a holiday weekend. We haven't somehow jumped ahead several weeks in development while everyone's been out of the office.
I know it can be frustrating to be patient, but that's just how our development process works. We're still wow gold pretty early in that process. As I've mentioned before, balance tuning typically takes place towards the end of the PTR cycle. Hunter sustained DPS in the wake of the Readiness nerf is a concern that we're well aware of and fully intend to fix -- when we get to that point.
I know it can be frustrating to be patient, but that's just how our development process works. We're still wow gold pretty early in that process. As I've mentioned before, balance tuning typically takes place towards the end of the PTR cycle. Hunter sustained DPS in the wake of the Readiness nerf is a concern that we're well aware of and fully intend to fix -- when we get to that point.
2014年8月18日星期一
Login/Character Retrieval Issues
We're aware that some realms are currently unavailable and/or slow when retrieving a character list, and we're in the process of investigating and resolving the issue.Wow Gold We'll provide further updates as they become available.
Update 4:56pm PDT: Our Engineers are in the process of restarting the affected realms and are continuing to investigate the issue.
Update 5:52pm PDT: The investigation process is continuing. No additional information available at this time.
Update 5:58pm PDT: We're now www.euwowgold.com attempting to bring the affected realms back up.
Update 6:15pm PDT: Affected realms should be back online. Thank you for your patience.
Update 4:56pm PDT: Our Engineers are in the process of restarting the affected realms and are continuing to investigate the issue.
Update 5:52pm PDT: The investigation process is continuing. No additional information available at this time.
Update 5:58pm PDT: We're now www.euwowgold.com attempting to bring the affected realms back up.
Update 6:15pm PDT: Affected realms should be back online. Thank you for your patience.
2014年8月14日星期四
were probably fairly obvious to everyone
I had originally written here how World of Warcraft is a really big game, and while we know there are a lot of different types of activities outside of max-level content that people euwowgold enjoy, we're not always going to be able to focus on each of them all of time. But it wasn't written particularly well and I feel like my points were probably fairly obvious to everyone. :)
Anyway, in short: we will be address some low-level PvP balance in Warlords.
First off it's worth noting the item squish. While individual brackets might not see a huge change, certainly the power curve between levels will be a smoother one. It'll have a bigger impact on world PvP as it'll be more like it was in vanilla, and relative power between characters won't see these dramatic swings. Back in the day even if you were 10, 20 or even 30 levels lower than someone else, you still had some shot at getting away, if not actually killing them. Of course as people start gearing up again that disparity will grow in the outdoor world, but it should be fun to get back to a smoother character power curve, and it'll at least always hold true for sub level-100 gank attempts.
We recognize that low-level wow gold PvP balance just hasn't gotten the attention it needs, and that's largely due to us having to focus our attention on content that the majority of players focus their attention (e.g. max level). In Warlords we're going to be doing a bit of ability shuffling (read: deleting) which is going to result in the need to smooth out the ability-acquisition pacing (when you get a new ability and at what level), and we'll also be taking a pass on low-level balance at the same time. It's difficult because of the spread of people across all levels and ensuring every ability of every spec at any one particular level vs. another buy wow gold character/level/spec of another level have parity. Low level brackets just inherently bring a measure of un-balance with them due to the possible level difference, which is necessary to ensure they can fill up with enough players. Our goal is primarily to smooth out the outlying abilities - and this is hand-in-hand with the item squish - to ensure the base damage of all the abilities before scaling is appropriate. There are just some obvious tuning problems right now that we'll take care of, and then as much finer tuning as we can manage. We'll be looking for feedback during beta.
Anyway, in short: we will be address some low-level PvP balance in Warlords.
First off it's worth noting the item squish. While individual brackets might not see a huge change, certainly the power curve between levels will be a smoother one. It'll have a bigger impact on world PvP as it'll be more like it was in vanilla, and relative power between characters won't see these dramatic swings. Back in the day even if you were 10, 20 or even 30 levels lower than someone else, you still had some shot at getting away, if not actually killing them. Of course as people start gearing up again that disparity will grow in the outdoor world, but it should be fun to get back to a smoother character power curve, and it'll at least always hold true for sub level-100 gank attempts.
We recognize that low-level wow gold PvP balance just hasn't gotten the attention it needs, and that's largely due to us having to focus our attention on content that the majority of players focus their attention (e.g. max level). In Warlords we're going to be doing a bit of ability shuffling (read: deleting) which is going to result in the need to smooth out the ability-acquisition pacing (when you get a new ability and at what level), and we'll also be taking a pass on low-level balance at the same time. It's difficult because of the spread of people across all levels and ensuring every ability of every spec at any one particular level vs. another buy wow gold character/level/spec of another level have parity. Low level brackets just inherently bring a measure of un-balance with them due to the possible level difference, which is necessary to ensure they can fill up with enough players. Our goal is primarily to smooth out the outlying abilities - and this is hand-in-hand with the item squish - to ensure the base damage of all the abilities before scaling is appropriate. There are just some obvious tuning problems right now that we'll take care of, and then as much finer tuning as we can manage. We'll be looking for feedback during beta.
2014年8月12日星期二
MPAPBT: Zonya the Sadist
She's vicious and hates to lose, but she's who you're after this week!
As I said in the blog, Zonya European WoW Gold the Sadist can be found in Stonetalon Mountains along the Webwinder Path. She’s off to the side of the road not far from Krom’gar Fortress, south from Windshear Hold. Befitting her demeanor, she has an intimidating team consisting of Constrictor, a Beast; Odoron, a Critter; and Acidous, also a Beast. In order to make sure you continue to understand pet family strengths and weaknesses, your team will consist of a level-6 Humanoid, a level-6 Elemental, and a level-7 buy wow gold Critter in that order.
Hopefully I don’t need to remind you about the rarity of your team. Also, it’s advised that if you happen to win, just run—run like the wind!
As I said in the blog, Zonya European WoW Gold the Sadist can be found in Stonetalon Mountains along the Webwinder Path. She’s off to the side of the road not far from Krom’gar Fortress, south from Windshear Hold. Befitting her demeanor, she has an intimidating team consisting of Constrictor, a Beast; Odoron, a Critter; and Acidous, also a Beast. In order to make sure you continue to understand pet family strengths and weaknesses, your team will consist of a level-6 Humanoid, a level-6 Elemental, and a level-7 buy wow gold Critter in that order.
Hopefully I don’t need to remind you about the rarity of your team. Also, it’s advised that if you happen to win, just run—run like the wind!
2014年8月10日星期日
info patch rouge about Combat Changes
Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation Wow Gold (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some.
Also worth noting here is the removal of Ambidexterity. This was done to reduce the amount of damage coming from auto attacks for Combat Rogues. We’ve increased the damage of their active abilities to compensate and make them more rewarding.
Finally, we changed Main Gauche to accentuate the importance of the off-hand weapon for Combat.
Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.
Ambidexterity has been removed.
Main Gauche now deals off-hand weapon damage. Its damage has been increased to compensate.
Also worth noting here is the removal of Ambidexterity. This was done to reduce the amount of damage coming from auto attacks for Combat Rogues. We’ve increased the damage of their active abilities to compensate and make them more rewarding.
Finally, we changed Main Gauche to accentuate the importance of the off-hand weapon for Combat.
Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile.
Ambidexterity has been removed.
Main Gauche now deals off-hand weapon damage. Its damage has been increased to compensate.
2014年8月5日星期二
Battle without honor or humanity
2014年8月1日星期五
Know Your Lore: Shadowmoon Valley and the Dark Star
Warning - there will be spoilers for Warlords of Draenor in this post. Specifically for the Shadowmoon Valley zone.
One of the most fascinating things for me about the unfolding lore in this first zone is the new vision of the draenei it provides us. Far from the ragtag band of embittered survivors clinging on to a crashed dimension ship, the draenei of Warlords are a proud society of expatriated beings who are caught between conflicting impulses. Do they fight to hold on to the world they were forced to leave and its ancient ways, or do they adopt new ones to become more fully part of the world they find themselves on? And how many times have they had to make this choice?
As you quest through the zone, you come to discover that Shadowmoon Valley wasn't chosen as a draenei holy spot through random chance - the interaction between the draenei and the orcs in this area presages developments in other parts of the world. Just as the draenei have had to choose how they will adapt to a new world, the orcs of the Shadowmoon Clan were forced to contend with a power they did not understand. Each exists in a kind of opposition to the other, and the choices of one affect how the other develops.
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